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Question by
Pangamini · Nov 13, 2015 at 11:25 AM ·
shadowslightmappingbaking
Baking Indirect (bounce, radiosity) lights only
Is it possible to bake only bounced light, while rendering the direct light dynamically, allowing dynamic objects to cast shadows? I think it was possible in Unity4 using dual lightmaps, but i don't see such option in Unity 5
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