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Question by
adeptlearner123 · Nov 27, 2020 at 09:25 PM ·
lightingblenderlightmaplightmappingbaking
Blender UV Lightmap Not Imported Correctly when Baking
Hi everyone,
I added a second UV map in blender so that I can use it for baking lightmaps (the autogenerated lightmap UV in Unity isn't correct). However, when I bake the scene's lighting, the UV map from blender seems to be off. I'm not quite sure what's causing this. Could it be because my .blend file has multiple models in it? The models aren't closed, could that be an issue? Thanks in advance.
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