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How to get a smooth mesh for Unity?
Hi, I created a character in Maya, and Export it into unity3D.
I followed tutor and Import this modeling in Unity, but the problem is the modeling isn't smooth.
Dose any one can teach me what's wrong I did?
Thank you!
Does $$anonymous$$aya have the notion of modifiers? In Blender these modifiers have to be applied prior to export. On the Unity side there are Import Options. You can chose to calculate Normals and adjust the Smoothing Angle value until you achieve the result you are looking for.
Hi, I got a warning when I export it from $$anonymous$$aya "The plug-in has changed some animation curves tangents type to User to ensure interoperability. This mode change will not affect the animation curves' values"
Did this cause problem?
BTW I selected Calculate and set the smoothing angle to 180 but there are not any change..
Thank you!
Answer by Arshia001 · Dec 25, 2013 at 07:56 AM
Your smoothing groups (don't know maya's name for it) look like they're set up alright, so if it were 3DS Max, all you'd need to do would be to enable smoothing groups in the FBX exporter's export options, should be the same for maya. In the FBX exporter's options, under geometry, enable "export smoothing groups" (should be the first check box) and it should solve the problem.
Answer by JeffMlakar · Jul 03, 2015 at 06:57 AM
Select the model in Unity's project window and then in the inspector window set Normals and Tangents to "Calculate" and Adjust Smoothing Angle for what you'd want. Make sure to hit Apply when you are done.
God bless you @Jeff$$anonymous$$lakar you reply helped me a lot!
Where are those located in the Inspector window? Under my $$anonymous$$esh Filter, all I have is the ability to Select "$$anonymous$$esh"
Answer by KIRANMUDHILI · Oct 10, 2017 at 04:11 AM
Hello JeffMlakar,
Thanks for information ,but sometimes grey color shade is there ? . how to solve this problem.