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How do i apply a differnt textures to differnt parts of the model
Hey i have this one model that i had to convert into an FBX and all that i put it into unity and converted the images but when i put it into unity he comes out white and i can only apply one of the textures for example the body texture works but messes up the face and if i put the face on his entire body becames his face is there any way i can make my way around this please help. Thanks it would help me alot
Answer by NicoLocke · Dec 16, 2013 at 03:54 PM
Sounds like you want to look up UV mapping.
see - http://answers.unity3d.com/questions/306959/uv-mapping.html
Answer by CBosselmann · Dec 16, 2013 at 04:34 PM
It would seem either you have an issue with your UV maps or, most probably, the materials didn't translate themselves properly during the conversion from one filetype to another (in this case .fbx).. What manner of software did you use to convert your model?
what i have done is use Blender importing a .OBJ and then i exported it as a .FBX but i just went to go through it again and just noticed that he doesn't have any texture when i do that so when i export him he has none how do i fix that? {im sorry i know i am such a noob :P}
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