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Best Practice

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rage_co edited

Best practice : Image.enable vs go.SetAactive()

Jan 12, '22 gameobject·image·bestpractices·best practice

1 Reply

0 Votes

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unity_oeoSVeiNfO-Y8A answered

Are Coroutines the best way to delay ? If not, what is ? C#

Oct 2, '21 in Help Room

2 Replies

2 Votes

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Nikkimouse commented

Best practice for using static classes to persist between scenes

Apr 22, '21 scene-switching·persistence·best practice

0 Replies

0 Votes

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unity_xG1qQ2GUpg7VjQ commented

Advice on Making Function Calls "Efficient"

Mar 22, '21 in Help Room

1 Reply

0 Votes

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Rechronicle commented

Need explanation regarding "using MonoBehaviours just as delegates which delegate the heavy lifting to the small native C# SOLID classes"

Jan 11, '21 unity 5·best practice

0 Replies

0 Votes

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Glutax commented

Best Practice for creating quests and saving progress

Dec 28, '20 saving·scriptable object·best practice·quests

1 Reply

0 Votes

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revived commented

Animator Controller 2D RPG Best Practices

Oct 23, '19 animation·2d·animator·animator controller·best practice

0 Replies

1 Votes

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jhuh3226 edited

Best approach to create visual details and add them on top of a skinned mesh (decal, dynamic texture/material, texture painting)?

Feb 12, '19 texture·decal·dynamically·skinned mesh·best practice

1 Reply

0 Votes

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Sonky108 commented

Hero and enemies level up best practice

Nov 7, '18 scriptable object·datastructure·best practice

0 Replies

0 Votes

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JVene rolled back

Best practice for finding game objects,Best practice for finding gameobjects

Jul 13, '18 gameobject·best practice

1 Reply

1 Votes

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Sagnog01 asked

Best Saving Practices using Firebase

Jul 3, '18 save data·bestpractices·best practices·save game·best practice

0 Replies

0 Votes

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vinilly edited

Help with this controls code, Can i get some help with this character controller

Apr 25, '18 in Help Room

2 Replies

0 Votes

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ShadyProductions commented

Changing the colour of many objects at once (efficient material instancing)

Aug 8, '17 material·efficiency·material color·best practice

1 Reply

-1 Votes

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Bonfire-Boy edited

Best practice instantiating objects from code

May 23, '17 unity 5·prefab·optimization·resources.load·best practice

1 Reply

0 Votes

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state550 commented

What's the best workaround for disabled colliders not firing OnTriggerExit events?

Sep 12, '16 collider·death·ontriggerexit·disabled·best practice

2 Replies

0 Votes

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JHbett asked

Detecting a continuous set of objects in a tile based game (ie pipes, walkways, walls)

Jun 3, '16 in Help Room

0 Replies

0 Votes

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codebeans asked

UI Scaling. What am I missing out on?

Jan 5, '16 in Help Room

0 Replies

0 Votes

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Binbag42 edited

iOS Audio best practice

Dec 2, '15 ios·audio·memory usage·encoding·best practice

0 Replies

0 Votes

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Overcast asked

Handling mouse input based on situation

Nov 22, '15 user interface·process·structure·best practice

0 Replies

0 Votes

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getyour411 commented

Best practice: Save informations Closed

Jul 19, '15 save·save data·best practice

0 Replies

0 Votes

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FlashX answered

Best practice character animation [JS]

Nov 26, '14 animation controller·best practice

1 Reply

0 Votes

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RayJr commented

Design Best Practice Question

Oct 15, '14 gameobject·design·best practice

1 Reply

0 Votes

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Adamcbrz answered

2d collision according to sprite image

Mar 19, '14 2d·collision·noob·best practice

1 Reply

0 Votes

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ReContraChanfle published

What are the best practices in Unity to make a 2D menu interface?

Feb 23, '14 menu·user interface·interface·best practice

3 Replies

2 Votes

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whydoidoit edited

Well coded or just silly?

Feb 20, '14 best practice

0 Replies

0 Votes

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zee_ola05 answered

Best practice for defining items in advance?

Feb 9, '14 class·weapon·item·best practice

1 Reply

0 Votes

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GameVortex edited

Use of scenes in strategy game

Jan 6, '14 scenes·best practice

2 Replies

0 Votes

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whydoidoit commented

C# - GUI best practices: sending changed values to gui object

Jan 15, '13 c#·gui·hierarchy·best practice

1 Reply

0 Votes

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Next Beat Games commented

Prefab Sharing Textures

Dec 19, '12 prefabs·assets·textures·sharing·best practice

1 Reply

0 Votes

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Babagazeus commented

Best Practices: Instantiate Prefabs Wiki

Sep 17, '12 instantiate·prefabs·best practice

2 Replies

0 Votes

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Related Topics

c# gameobject design bestpractices unity 5 optimization prefabs user interface save data efficiency scriptable object 2d angry bots structure animation hierarchy collider image charactercontroller sample ios animator scenes disabled documentation


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