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iOS Audio best practice
Hi, I am planning my first game with Unity on iOS and after reading a lot of material on creating music for games, I am still left with a few (basic?) questions:
how much memory should I allocate to sound/sfx assets? Is there a limit to not exceed and/or any best practice like x% of the total assets?
what format should I use? Is mp3 the best?
I am considering using Elias software to create the music, any feedback on using it on iOS? Is there a limit on number of loops and/or their duration?
Any help or link to relevant material would be highly appreciated.
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