OutsideDaBox commented
Stopping overlapping textures from flickering?
May 25, '22 texture·map·normal·overlapping·flicker
7 Replies
8 Votes
IntergalacticSloth edited
How do I obtain the surface normal for a point on a collider (can't use RaycastHit.normal)?
3 Replies
1 Votes
0 Replies
0 Votes
SmittyA answered
Why are RaycastHit surface normals of corners not interpolated or otherwise correct?
Jan 31, '21 collision·raycasthit·boxcollider·normal·cast
1 Reply
1 Votes
triangle4studios asked
Align Player to Regional Up Direction, Without Altering Look Direction Dramatically
Jan 22, '21 c#·rotation·quaternion·player movement·normal
0 Replies
0 Votes
streeetwalker answered
Getting right and forward of hit.normal for Grass Brush
Sep 27, '20 in Help Room
1 Reply
0 Votes
nghien_rbc commented
Draw a perpendicular line from a vertex of the mesh
Sep 16, '20 mesh·normal·perpendicular
1 Reply
0 Votes
0 Replies
0 Votes
vvvultures answered
Creating a new vector along a known vector in the opposite direction of the known vector.
Aug 22, '20 in Help Room
1 Reply
0 Votes
Rhysimus commented
Collisions, Getting the Normal of the Collision Surface (Not the Angle of Impact)
1 Reply
3 Votes
2 Replies
4 Votes
lpincombe answered
Rotating to match normal: Quaternion.FromToRotation(player.up, hit.normal)
Jul 18, '20 rotation·raycast·quaternion·normal
1 Reply
0 Votes
1 Reply
0 Votes
1 Reply
0 Votes
Parapin edited
detection cube face while rotating
Jun 29, '20 collision·collider·collision detection·normal·contacts
0 Replies
0 Votes
Feref2 edited
How to get the normal of a line in relation to a specific point in 3D?
Jun 26, '20 line·normal·points·perpendicular
1 Reply
0 Votes
3 Replies
8 Votes
niuage answered
Rotating object to face target, while being rotated to match terrain slope
May 6, '20 rotation·terrain·quaternion·lookat·normal
1 Reply
0 Votes
z0code0z answered
DESPERATE How to align transform.up with another vector3 (direction) ?
Oct 5, '19 in Help Room
1 Reply
0 Votes
0 Replies
0 Votes
shark83 asked
Vector3.Angle outputs different results for the same values
Nov 29, '18 velocity·angle·normal·vector3.angle
0 Replies
0 Votes
7 Replies
8 Votes
3 Replies
1 Votes
0 Replies
0 Votes
Contato commented
Vector3.Slerp normal
Aug 21, '18 rotation·angle·normal·vector3.position·vector3.slerp
1 Reply
0 Votes
eses answered
hit normal vector from raycast is always [-1,0], which makes slope angle 90
Aug 21, '18 in Help Room
1 Reply
0 Votes
0 Replies
0 Votes