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Question by Reid_Taylor · Sep 26, 2020 at 08:01 PM · normalsnormalperpendicularpainting-grass

Getting right and forward of hit.normal for Grass Brush

Ok so I have painter brush that raycasts to the ground so i have this:

alt text

I have the hit but how would I get the right and forward of that hit?

I Tried using the Vector3.Cross like this:

 Vector3 right = Vector3.Cross(hit.normal, Vector3.left).normalized;
 Vector3 forward = Vector3.Cross(hit.normal, Vector3.forward).normalized;
 


It works fine when the recast hits a ground like structure:

alt text

But when I try painting on wall it only works left and right:

hit.png (32.4 kB)
screen-shot-2020-09-26-at-125845-pm.png (466.3 kB)
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avatar image Reid_Taylor · Sep 26, 2020 at 08:02 PM 0
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Also a picture of the wall:

alt text

Any Help appreciated! :)

screen-shot-2020-09-26-at-125923-pm.png (509.1 kB)

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Answer by streeetwalker · Sep 27, 2020 at 01:54 PM

Hi @Reid_Taylor, I have some problems with your description, and perhaps as a result I don't understand your overall problem

normal right and left are simply the negative of each other, as they are with forward and backward, and up and down.

The cross product yields a vector that is orthogonal to the plane formed by two vectors (i.e. at a right angle to both input vectors). So your the language of your code:

  Vector3 right = Vector3.Cross(hit.normal, Vector3.left).normalized;
  Vector3 forward = Vector3.Cross(hit.normal, Vector3.forward).normalized;


doesn't make sense to me. right is not the result of the cross product of those two parameters in the first line - forward or up would be. Likewise, neither would forward be in the second line.

So, it is hard to understand your problem. For me, I don't see enough to understand the wall issue

Can you clarify further?

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