rotate 360 degree video in unity
I am new to this stuff.
I am making a vr gallery where 360 videos and art can be displayed. instead of clicking on links, you would walk room to room and see the material projected inside a large sphere.
I originally built the entire movie room in blender, and was able to rotate the video element in the sphere to better line the "good stuff" across from the entrance. Since the spheres have hallways and entrances.
However all the material work was a waste since none of it seems to translate to unity.
In unity however, I cannot figure out how to rotate just the video, without spinning the entire sphere. Due to the entrances, I need to the doors to stay where they are and just the video element to move.
Any ideas? Or how to keep my blender model intact?
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