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Question by seanbiganski · Feb 04, 2019 at 09:20 PM · itween

Using iTween on Game Objects that have kinematic rigid bodies

Hi, I am attempting to use iTween MoveTo on an object that has a kinematic rigid body. I don't need physics but I do need Trigger collisions. When MoveTo is called, it cannot move the game object. If I remove the rigid body, it works as you'd expect.

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Answer by seanbiganski · Feb 04, 2019 at 09:44 PM

I am not sure if this is the best solution but I modified iTween code. I changed this:

if(GetComponent() != null){ physics=true; }

to this:

 if(GetComponent<Rigidbody>() != null && GetComponent<Rigidbody>().isKinematic == false)
         {
             physics=true;
         }
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