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Question by chetanisinanand · Jan 05, 2015 at 02:18 PM · itweenfade

Is there any way to use "from" value and "to" value in a single iTween call ?

Question about iTween ,

Is there any way to use "from" value and "to" value in a single iTween call ?

I want to fade a guiTexture (including all its child) from 1 to 0 alpha value whenever gameObject is enabled ,

I'm trying to do it using iTween. FadeFrom/iTween. FadeTo, On first call iTween changes alpha value from 1 to 0 , however on second call, iTween changing the value from 0 to 0 ....which makes no sense.

Hence , please let me know if I can pass both "from" and "to" values to itween so that everytime it fades from 1 to 0 value. or let me know if there is any other workaround for this

Thanks in advance :-)

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Answer by chetanisinanand · Jan 28, 2015 at 09:56 PM

This will help someone if they have the same issue:

 //Method below  will completely Fade out object from alpha:0 to alpha:1 irrespective of object's current alpha value.
 
 void FadeOut(){
         iTween.FadeFrom (gameObject, iTween.Hash(
             "alpha",0,
             "time" , 1f,
             "delay",0.0f,
             "oncomplete","OnCompleteFadeTo",
             "oncompletetarget",gameObject
             ));
     }
     public void OnCompleteFadeTo(){
 
         iTween.FadeTo (gameObject, iTween.Hash(
             "alpha",1,
             "time" , 1f
             ));
     }








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Answer by federicopintaluba · Jan 05, 2015 at 02:46 PM

Add a callback when the process is complete, if you are using an iTweenHash, add the next parameter: "oncomplete", "MyFunction".

Then create MyFunction(){ float aux = a; a = b; b = aux; }

That will swap your values

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