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Question by Jish · Aug 16, 2014 at 01:59 PM · instantiateparentitweenlocalposition

Local Position 0,0,0 on Instantiate without Parent

Hey!

I've got a spawn point that instantiates enemy prefabs according to a timer, they then follow a iTween path. As i don't want all the prefabs to spawn on top of each other and have to create separate iTween paths for each enemy i've offset the instantiate. However i still need to have the prefabs with a local position of 0,0,0 so their iTween movement is relative to where they spawn.

Any ideas on how i could approach this? or will i just need to bite the bullet and create a parent object for each individual enemy?

-thanks in advance

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