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All Questions

  • Unanswered Questions
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ExtraGamesYT asked

Check if player isn't standing next to anything

Dec 27, '21 in Help Room

0 Replies

0 Votes

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rage_co answered

Can you check again something that is already in the IsTrigger collider ? Closed

Aug 1, '21 collider2d·ontriggerenter2d·checking

2 Replies

0 Votes

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TheGeneralBenLee answered

How do i check enum state from a length of found GameObjects?

Jul 27, '21 gameobject·enum·length·states·checking

2 Replies

0 Votes

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thundermircea answered

Checking if a function has been called from another script

Apr 6, '21 c#·scripting problem·function·two·checking

2 Replies

1 Votes

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RA7x published

,Please help me with CharacterController.isGrounded

Oct 19, '20 in Help Room

0 Replies

0 Votes

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BlackVelvet asked

Get text from UI when collected play sound.

Apr 12, '20 c#·sound·user interface·checking

0 Replies

0 Votes

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Raxoez commented

Check who triggered the trigger (3D)

Mar 25, '20 in Help Room

1 Reply

0 Votes

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Williamdecologero commented

a quick way to check if all 6 buttons have the same sprite

Jan 23, '20 in Help Room

1 Reply

0 Votes

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nicolereginechang published

Help! How to check letter spelling automatically after drag and drop

Nov 11, '19 c#·drag-and-drop·check·spell·checking

0 Replies

0 Votes

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Owen-Reynolds commented

Is there a better way of checking if a gameObject has a component?

Jun 13, '19 in Help Room

1 Reply

3 Votes

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smarjanovicng answered

Check if 3 same colliders on a line?

Mar 13, '19 collision·3d·boardgame·checking

3 Replies

0 Votes

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N0SUnity asked

Blacklisting accounts and devices that download from third party source.

Jan 26, '19 player·third-party·protection·checking·cheat

0 Replies

0 Votes

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ecv80 answered

how to check if different objects from a shape

Dec 2, '18 c#·2d game·shapes·square·checking

1 Reply

0 Votes

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ClementFeanor commented

Keys pressed in specific order

Nov 23, '18 order·keys·combo·checking·pressing

1 Reply

0 Votes

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TeohRIK answered

How do i check the inputted text in a Multi line Input field?

Mar 15, '18 ui·text·inputfield·checking

1 Reply

0 Votes

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TreyH edited

how to track object movement speed 2d

Jan 9, '18 2d game·speed·2d-physics·tracking·checking

2 Replies

1 Votes

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Kitson88 commented

How to check if key is pressed

Sep 2, '17 keyboard·control·keys·keydown·checking

1 Reply

1 Votes

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springwater answered

How do I check is there any room on any of my current room position.

Jul 11, '17 c#·camera·2d-platformer·level select·checking

2 Replies

0 Votes

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codytremblay commented

What is wrong?

Jun 28, '17 in Help Room

1 Reply

0 Votes

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Bryangs commented

How to make a performance check? Closed

May 21, '17 c#·performance·frames per second·checking

2 Replies

0 Votes

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Grimkick commented

Check Coordinate if its increasing by value over time

Mar 23, '17 movement·score·coordinates·checking·coordinate

1 Reply

0 Votes

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GerardQ asked

Application.genuineCheckAvailable unreliable on Android

Aug 12, '16 in Help Room

0 Replies

0 Votes

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CanCo commented

checking other object variable

Jul 16, '16 in Help Room

1 Reply

0 Votes

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Xarbrough answered

How to make Object X spawn when there're no more Objects tagged "XYZ" in scene?

Jun 7, '16 in Help Room

1 Reply

0 Votes

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hexagonius edited

Where to put a script for mouse down checking?

Mar 19, '16 in Help Room

1 Reply

0 Votes

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Wolfshadow answered

checking if gameobject exists

Aug 23, '15 in Help Room

1 Reply

0 Votes

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JohnLocke published

Leap motion Finger Check

Oct 24, '14 hand·finger·checking

0 Replies

0 Votes

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$$anonymous$$ edited

Ints not updating as expected?

May 13, '14 int·start·if·checking

1 Reply

0 Votes

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Phenelo commented

Checking a float during lerp

Feb 13, '14 float·mathf.lerp·checking

1 Reply

0 Votes

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DylanW commented

Checking for divisible by 2

Oct 15, '13 check·checking·by

2 Replies

0 Votes

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Related Topics

c# 2d game shapes square check movement camera if scripting problem keys gameobject float trigger touching cheat by 2d-platformer charactercontroller mouseclick ui collider2d object position collision nullreference


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