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Question by Josh707 · Dec 27, 2012 at 12:50 AM · floatmathf.lerpchecking

Checking a float during lerp

I have an object using Mathf.Lerp and an offset variable for the y position like you see in the headbobber script.

My code is basically this:

 if(bool == true){
     offset = Mathf.Lerp(offset, desiredValue, speed * Time.deltaTime);
     if(offset == desiredValue){
         print ("Yeah");
         bool = false;
     }
     
 }


This works, but my offset variable never actually reaches the desired value no matter the speed. This is really vital for a scripted animation I use for changing equipped items. Is there a way to ensure it reaches that value? No matter what I said the checked value it never prints, my gameobject needs to always end up in the same rest position.

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Answer by FLASHDENMARK · Dec 27, 2012 at 01:21 AM

 if(offset <= desiredValue + imprecisionFactor && offset >= desiredValue - imprecisionFactor){
      //Do your stuff here.
 }

offset is a float value and thus you are very unlikely to ever hit that precise number. You will need to check if offset is within a certain value(imprecisionFactor).

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avatar image Josh707 · Dec 27, 2012 at 03:31 AM 0
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Works. Thanks!

avatar image Phenelo · Feb 13, 2014 at 08:03 AM 0
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Yeah I know it's an old thread but there's a small typo in the second condition. Should be >=. :)

avatar image FLASHDENMARK · Feb 13, 2014 at 08:35 AM 0
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Sorry :(

avatar image Phenelo · Feb 13, 2014 at 09:49 AM 0
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It's nothing. :((

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