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Question by lordpaladin44 · Mar 24, 2014 at 07:31 PM · monodevelopreimport

Macs, monodevelop, Symlinks, and reimporting scripts

Our team just modified our setup to have multiple projects that share a common codebase via symlinks. Building the projects works just fine, but two annoying side-effects have occurred because of it.

  1. When clicking on a script in Unity to open in Monodevelop, all code assist will be broken when working in that file. However, if I open the file from monodevelop, everything code-assist wise works. I can deal with this, but a workaround would be nice.

  2. whenever I modify any file in monodevelop and save, upon clicking on Unity, a ~10+ sec re-import occurrs for the modified files. This gets really annoying when bouncing back and forth between editor and mono. Previously, the reimport/recompile would happen on play.

I am assuming these quirks are sideeffects of having a symlinked codebase. Some research seems to point to using hardlinks, but I was unable to get them to work right.

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avatar image elenzil · Jun 21, 2017 at 10:00 PM 0
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1 drives me crazy as well.

o get code-assist to work i typically insert a syntax error, close the file, recompile in mono, then double-click on the syntax error.

avatar image hexagonius · Jun 22, 2017 at 12:39 AM 0
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I'm confused about 2. The default is unity recompiling the scripts whenever it receives focus and files have changed

avatar image nt314p hexagonius · Jun 22, 2017 at 12:42 AM 0
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Quite possibly the lag is caused by another factor, (maybe an old computer?)

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