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Macs, monodevelop, Symlinks, and reimporting scripts
Our team just modified our setup to have multiple projects that share a common codebase via symlinks. Building the projects works just fine, but two annoying side-effects have occurred because of it.
When clicking on a script in Unity to open in Monodevelop, all code assist will be broken when working in that file. However, if I open the file from monodevelop, everything code-assist wise works. I can deal with this, but a workaround would be nice.
whenever I modify any file in monodevelop and save, upon clicking on Unity, a ~10+ sec re-import occurrs for the modified files. This gets really annoying when bouncing back and forth between editor and mono. Previously, the reimport/recompile would happen on play.
I am assuming these quirks are sideeffects of having a symlinked codebase. Some research seems to point to using hardlinks, but I was unable to get them to work right.
1 drives me crazy as well.
o get code-assist to work i typically insert a syntax error, close the file, recompile in mono, then double-click on the syntax error.
I'm confused about 2. The default is unity recompiling the scripts whenever it receives focus and files have changed
Quite possibly the lag is caused by another factor, (maybe an old computer?)
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