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Question by Jay 5 · Jan 31, 2011 at 02:50 PM · monodevelopdebuggingconsoleoutputlogging

Writing to Monodevelop's "Application Output" window

I'm debugging a standalone Unity player using Monodevelop 2.4 for Windows.

Is there a way to write to the "Application Output" window? I've tried using both Debug.Log and Console.WriteLine but these don't generate anything. Currently the only output I'm getting is stuff about loading assemblies and resolving breakpoint locations.

Alternatively, is there any way for me to pipe the contents of the Unity player's output_log.txt file into the Application Output window in Monodevelop?

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Answer by mhutch · Feb 02, 2011 at 11:39 PM

You could take the Unity Addin for MonoDevelop and modify it to read process output from a log file, like MonoDevelop's Mac App Bundle debugger does using a special process wrapper.

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avatar image Jay 5 · Feb 03, 2011 at 08:34 AM 0
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Sounds interesting, I'll check that out. $$anonymous$$any thanks!

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Answer by Novack · Nov 01, 2011 at 05:02 PM

Necro thread rise! This would be highly useful.

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avatar image MightyMatty · Nov 10, 2011 at 12:23 AM 1
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Upon further research you just can't do it - its not supported. You get debug outputs only when running the game via the play button in the editor. I am going to create some debug text variables, color the text red and just have it appears in game via GIU or maybe have flashiest debug log ever by using 3D in-game text creation.

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Answer by MightyMatty · Nov 09, 2011 at 10:17 PM

Surprised there is very little help or requests for this - would be very useful.

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