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Quick question about the best unity workflow
Here is what I was thinking of doing I wanted to make sure this was the right way to go about things. I’m a designer, but this is my first go around with unity
•Model in Zbrush / polypaint and texture
•Rig and animate in Maya
•Particle effects in Maya
•Toon shade in unity
Should any of this be done more inside unity? I was concerned mostly about the particle effects. Thanks for any help
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Answer by Owen-Reynolds · Nov 19, 2012 at 02:15 PM
Unity has it's own particle effect engines (2 of them, and each does things the other doesn't.) 99% sure it doesn't have Maya's particle engine, so flat-out can't import it. The only import for Unity's PE's are your textures (or spriteSheets.)
Models, animations, textures -- yes, use an external tool.