Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by valichm · Apr 25, 2012 at 10:22 PM · 2dtexturepixelquad

Perfect 2d image

I hate to ask another question about 2d images, as I've read much information out there about this topic, but I've tried it all...

I have a .tga file 2048 X 512: Filter mode set to point, RGBA 32 BIT, Max Size 2048, wrap mode clamp, deactivated mip mapping, using a basic, texture-only shader, all on a quad I made in Maya, using an orthographic camera with 1/2 screen height accounted for... and I STILL get scratchy edges... WHAT COULD BE GOING WRONG HERE???

alt text

scratchy.jpg (82.3 kB)
Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image kolban · Apr 26, 2012 at 12:26 AM 0
Share

The "scratchy" edges you are seeing are what are known as jaggies. The solution is what is known as "antialiasing". It is likely that your original image was antialiased but ... when your image is scaled down to show on the screen, the jaggies appear. I am new to Unity and don't have an answer for you, but have a search on "anti-aliasing" and see if that provides some hints.

1 Reply

· Add your reply
  • Sort: 
avatar image
1

Answer by Doctor · Apr 26, 2012 at 06:46 PM

If you have quite a bit of time, you could try going into a program like Photoshop, trace over the black parts (but only what you want black) and then fill in the other parts. (using a layer for the original under a new layer)

I realize that this takes a lot of time, but I have found that it works/helps.

If you want to try this, but think that I wasn't clear enough, just message me and i'll help. :)

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

Unable to apply texture to Quad 0 Answers

Clear, Crisp pixel textures for a 2D RPG 2 Answers

What does a quad look like? 1 Answer

Cheapest/Easiest way to just draw a bunch of pixels right to the screen 0 Answers

Rotated Pixel Textures 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges