- Home /
Clear, Crisp pixel textures for a 2D RPG
I am making a 2D pixel sprite based RPG in Unity. I chose unity due to the scripting style which I like a lot.
However I cannot get out the pixel quality I need from my textures :(
Now just to clarify I have researched this and followed the advice of changing my import settings. Here's what they are atm:
True color and compressed dont make much of a change. Max size doesnt either. Point makes it better than before, but still pretty blurry.
And here is my shader:
Answer by Stardog · Jan 29, 2012 at 08:27 AM
Try Texture Type > Advanced > Uncheck Generate Mipmaps
Texture Format > Automatic Truecolor
Answer by Alismuffin · Jan 29, 2012 at 08:39 AM
Thanks! This is what it looks like now. Thanks so much!
Your answer
Follow this Question
Related Questions
Cheapest/Easiest way to just draw a bunch of pixels right to the screen 0 Answers
Rotated Pixel Textures 1 Answer
Perfect 2d image 1 Answer
How do I make pixel sprites 0 Answers
Sprite Renderer is wrapping bottom pixel when it shouldn't be 1 Answer