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Question by AcceInc · Jan 13 at 07:21 PM · animationrigidbodyjointskinematic

How do I move stacked cubes in a dynamic way?

I'm making a game similar to Pancake Run, that I collect and stack objects along the way. However, my stack moves absolutely stiff. I tried using different joint types but couldn't achieve the "almost toppled" effect. For example, when I move to left, I want my cubes to swing as if they are connected. I tried using a loop to iterate through all the objects in the stack and registering the horizotnal movement from bottom to top, but since they are childs of the same parent, it didn't work. So what kind of an approach should I follow?

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avatar image MakerBen · Jan 14 at 01:16 AM 1
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I watched a quick youtube video of the game and it seemed as though the food never fell over.

It looked more as if it was a animation, nothing to do with physics

I could suggest though trying a fixed joint I get the name infers "fixed" but they are not at all.

or trying to iterate bottom to top when the platform moves and moving the top object 1 unit to the side and like .5 down and then for ever bottom object subtract like .1 from the amount it should move maybe at some rotation to face to the way it is "tilting"

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