Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by chosendeath · Aug 16, 2013 at 11:14 AM · animationrigidbodycolliderkinematicangry bots

A question about the Angry Bots demo.

Okay, so I'm trying to learn some tricks from the Angry Bots demo. I'm stuck on studying the doors in the beginning of the level, that open when you walk near them. I get the whole SignalSender and TriggerOnTag, but what I'm stumped on is how the door collider gets disabled or whatever to let the player through. The signal sender affects the animation and sound, I don't see any reference at all to the door collider. The best I guess I have is that in the Animation component of MainExteriorDoor, since "Animate Physics" is checked and the door collider has a kinematic rigidbody, this allows the animation of the door to adjust the collider or something? I'm kinda new to rigidbodies and animation so can someone tell me if this is correct?

Comment
Add comment · Show 3
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image whydoidoit · Aug 16, 2013 at 11:15 AM 0
Share

Haven't looked for a while but you can check by viewing the scene view in the editor when the door opens. I seem to remember the animation moves the collider out of the way.

avatar image whydoidoit · Aug 16, 2013 at 11:15 AM 0
Share

In the editor colliders for the currently selected object tree are drawn as green wireframe cubes.

avatar image chosendeath · Aug 16, 2013 at 07:26 PM 0
Share

Yeah, the collider is a separate GameObject attached as a child to the main door, but when I run it and look at it in the scene view as the door is opening, nothing seems to be happening... it's not getting disabled or anything. I just think that it has something to do with animate physics, like somehow the animation adjusts the collider invisibly.

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

16 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Having a kinematic rigidbody detect collision with a collider without a rigidbody 7 Answers

Guidelines for using rigidbody, collider, CharacterControllerScript, etc? 3 Answers

Simple Collider Test - Sphere Falls Through Mesh 1 Answer

How can i Prevent Kinematic object not to pass through another rigidbody object 1 Answer

Bouncing a rigidbody on a rigidbody 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges