Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 14 Next capture
2021 2022 2023
2 captures
12 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by Sailendu · Jun 25, 2019 at 07:32 PM · cloudservicephysxcrashreportstacktrace

How to understand crash reports in Unity Analytics

We have so many crashes with the following stack trace, in line 4, 5, 6, 7 it is something related to physx but the line 0 it is about crash reporting, so I can not understand whether the crash is caused by physx or the crash reporting system itself. And as it is written that "thread 0 (crashed)", does this mean the line 0 which is related to crash reporting has crashed? Are those numbers from 0 to 17 represent thread numbers? Somebody please help me.

 Native StackTrace:

 Thread 0 (crashed)
 0 libunity.so 0x00000000d439e288 CrashReporting::Android::SignalHandler(int, siginfo*, void*)
 1 libunity.so 0x00000000d3e8d04c NativeRuntimeException::signal_handler(int, siginfo*, void*)
 2 app_process32 0x00000000f6bc6172 <system symbols missing>
 3 libc.so 0x00000000f48bcaf4 <system symbols missing>
 4 libunity.so 0x00000000d46b4bf0 physx:: PxsNphaseImplementationContext::unregisterContactManager(physx:: PxsContactManager*)
 5 libunity.so 0x00000000d45d6d80 physx::Sc::Scene::finishBroadPhaseStage2(unsigned int)
 6 libunity.so 0x00000000d45ec1f0 physx::Cm:: DelegateTask<physx::Sc::Scene, &physx::Sc::Scene::updateCCDSinglePassStage3>::runInternal()
 7 libunity.so 0x00000000d3f2320c PhysxJobFunc(physx:: PxBaseTask*)
 8 libunity.so 0x00000000d3fa72bc JobQueue::Exec(JobInfo*, int, int)
 9 libunity.so 0x00000000d3fa75c4 JobQueue::ExecuteJobFromHighPriorityStack()
 10 libunity.so 0x00000000d3fa7570 JobQueue::ExecuteOneJob()
 11 libunity.so 0x00000000d3f0d5e4 CompletionTask:: ProcessAllPhysicsTasks()
 12 libunity.so 0x00000000d3f20d50 PhysicsManager::Simulate(int, float)
 13 libunity.so 0x00000000d3f81560 ExecutePlayerLoop(NativePlayerLoopSystem*)
 14 libunity.so 0x00000000d3f81598 ExecutePlayerLoop(NativePlayerLoopSystem*)
 15 libunity.so 0x00000000d3f8177c PlayerLoop()
 16 libunity.so 0x00000000d3e8b0c0 UnityPlayerLoop()
 17 libunity.so 0x00000000d3e84884 nativeRender(_JNIEnv*, _jobject*)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

177 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Unity Cloud Build + Gitlab CE = Repo is not accessible 0 Answers

Unity Cloud: Can't transfer project to new Organization 0 Answers

error CS1501: No overload for method 'Instantiate' takes '4' arguments 1 Answer

Should Cloud Diagnostics work on a Unity 5.6 webGL build? 0 Answers

Service unavailable - Cloud services ain't connecting 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges