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Question by BlackSpark644 · Mar 03, 2017 at 09:11 AM · c#build-errorcloudservice

error CS1501: No overload for method 'Instantiate' takes '4' arguments

Hi all,

I'm having what is, as far as I can tell, an issue with Unity Cloud Build. The following code compiles fine on my computer and in the editor, but fails with the error in the title when I try to build it in Cloud Build. According to the API documentation, this is a valid construction of Instantiate, as is the 2-parameter Instantiate(GameObject go, Transform tf) (which also fails in Unity Cloud Build).

Does anyone have any advice, or should I simply avoid Cloud Build for now?

Thanks in advance!

Edit: I should clarify that GameState.Instance.RemarkObject is a GameObject from a Prefab loaded into GameState through the editor.

 using UnityEngine;
 
 namespace Base
 {
     public abstract class Entity : Actionable
     {
         public void Remark(string remark)
         {
             GameObject rmk = Instantiate(GameState.Instance.RemarkObject,
                 transform.position, Quaternion.identity, transform);
             rmk.GetComponent<TextMesh>().text = remark;
         }
     }
 }


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Answer by Hellium · Mar 03, 2017 at 09:13 AM

Simply do this instead :

          GameObject rmk = Instantiate(GameState.Instance.RemarkObject,
              transform.position, Quaternion.identity);
          rmk.GetComponent<Transform>().SetParent( transform ) ;
          rmk.GetComponent<TextMesh>().text = remark;
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avatar image BlackSpark644 · Mar 03, 2017 at 05:14 PM 0
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This worked! Thanks! I'm curious as to why what I did is in the Script Reference when it causes a compiler error on Cloud Build, and why it works in Unity and not in Cloud Build.

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