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Android debugging with Profiler - Input system is too expensive
Hey all, I am optimizing my first game and I've noticed that the input system is too expensive (per the profiler)
This is where I hold and move the character around using the Joystick in Android. Seems like the TouchScreen.OnStateEvent() is being run 4 times - possible cause or is it normal?
This is when I am not touching anything at all.
Is there anything I can do to optimize it? I am using the new Input System Unity offers.
Answer by arturnik17 · Oct 08, 2020 at 10:22 AM
Adding another image of a different Android device. Those two tasks are really expensive for me, is there a way to use Unity's Job system or fix it another way?
I ended up switching back to the Standalone Input $$anonymous$$odule and ditched the new input system for now. $$anonymous$$assive difference is resource consumption for me, went down by ~60-70%.
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