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Question by swifter14 · Jan 02, 2018 at 12:38 AM · mobileprofilermobileoptimization

UNITY Profiler shows higher CPU usage on Android than on editor

My 3D app gets a lot slower on my Android device, I checked the profiler and it seems like "Device.Present" takes 65% of my performance on Android. Also "Camera.Render" is 20%. I disabled the Canvas, and I only use default shaders. But I still get this result. I don't know what to do, this is the main problem with my app.

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