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Model Structure for game
What model structure would be better?, if my game has many characters and they have character customisation functionality and load customised character in game.
- All the customisable parts inside the model itself. This is a very poor practice. There would be no room for future additions. Plus it’d take a lot of memory just to load one model 
- All the parts will have separate fbx files. They can be attached to the respective bones at runtime. This will be ideal for asset-bundle support as well, if required later. 
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