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Question by ndrm · Aug 22, 2020 at 06:42 AM · 3dblendermodelmeshesmodel importing

Blender meshes become transparent

hi.. lately i tried to import my model from blend to unity.. but some area are cutting and become transparent.. not found any solution yet. i barely know about blender. i use older version of blender 2.49 since i ran on old laptop.. here is the screenshot alt text

u can see cutting in my humanoid model at around hands.. would appreciate some explanation so i can understand what happen.. thanks for ur time..

unity-2020-08-22-13-29-34-14.jpg (38.0 kB)
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Answer by Eno-Khaon · Aug 22, 2020 at 07:09 AM

Based on the strange shading visible on (at least) the left arm of the character, it appears likely that many faces are inverted. Blender renders front and back faces on a model by default, where Unity renders only front faces.

In Blender, you can "Recalculate" or manually flip selected faces, so that's probably a good place to start.

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avatar image ndrm · Aug 22, 2020 at 02:22 PM 0
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SOLVED.. by recalculate everything.. youre perfect dude.. thanks!

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