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Question by IanSundeen · Apr 18, 2020 at 07:47 PM · physics2drigidbody.moveposition

Rigidbody2D.MovePosition puts objects in walls

The function Rigidbody2D.MovePosition will sometimes move a rigidbody2D in to a Tilemap collider2D on a Tile grid! Is this just a unity bug or is there some way to prevent this? It seems to be moving the rigidbody2D into the almost non-existent gaps between the tile colliders

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