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Question by drulz · Mar 25 at 07:04 AM · webglassetbundle

Asset bundle prefab with sprite renderer issues (WebGL build)

I have created an asset bundle that contains a prefab with sprites animation from a sprite renderer.

I deleted the sprite image in the Assets folder and deleted the asset bundle as well, the asset bundle will be loaded remotely thru internet.

when building in webgl i am getting an error "Could not produce class with ID 212.

This could be caused by a class being stripped from the build even though it is needed. Try disabling 'Strip Engine Code' in Player Settings"

ID 212 is sprite renderer, that means the prefab is not rendering as it cannot see the sprite, doesnt this defeat the Asset bundle point?

How can I restore the sprite which I packaged together in the asset bundler that it can be used with the prefab?

Can i load the sprites back from asset bundle to asset database or resource?

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