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Question by twice7713_unity · Aug 28, 2019 at 07:05 AM · scenewebglassetbundle

WebGL LoadScene or UnloadScene caused memory access out of bounds

I'm using WebGL and run by Chrome,My Project have two scene and one assetbundle scene

  1. Project scene1 to Assetbundle scene

  2. Assetbundle scene to Project scene2

run to step2 caused error!but editor is running well. alt text

error.png (6.4 kB)
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avatar image twice7713_unity · Aug 29, 2019 at 01:33 AM 0
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UnityEngine.Scene$$anonymous$$anagement.Scene$$anonymous$$anager.UnloadSceneAsync also caused that.

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Answer by twice7713_unity · Aug 29, 2019 at 02:31 AM

[Resolve]PlayerSetting>Strip Engine code >false. but I don't know why or have other answer.

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