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LOD - Shape of boundary for transition LOD0/LOD1/LOD2/
Is in Unity way how to determite shape of the boundary for transition? I have model of the spinning machine whitch has dimesion 2m x 65 m. When I apply LOD the boundary for transition betwen LOD is set as cube 65x65x65m. I need to have it in same ratio (2x65). Now LOD start to change models when camera is out of the mill. So that is useless :(
Thank anyone for help.
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