Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
2
Question by Prefab · Jan 05, 2017 at 03:24 AM · animationmecanimroot motion

Is it possible to change root motion animations to in place?

When selecting a root motion animation and going to the animation tab, there are a number of options for "baking into pose". I've noticed that when I do this for some animations the root motion is basically changed to in place. However for other animation clips this only freezes/bakes the root node into place but the rest of the animation continues using root motion. Why does this work for some animations and not for others?

For example, let's say I have a root motion jump animation. I would like to bake this so that there is no vertical (y) root motion in the animation at all and the animation is completely in place. This way the jump height can be controlled via physics only. But as mentioned above, instead what happens is that the root node stays baked in place only, and the rest of the animation moves up vertically.

Is there something I am missing with these settings? Or is it not possible to achieve this in Unity?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

3 Replies

· Add your reply
  • Sort: 
avatar image
25
Best Answer Wiki

Answer by YasinJavaid_ · Nov 30, 2018 at 08:01 AM

yes it is possible to convert any animation to in-place.

please follow this recipe of doing animation to in-place.

1) click on model fbx.

2) click on your required animation that you want to in-place and open animation tab not animator.

you will see that animation is read only. alt text

3) Duplicate this animation clip and click on it. Now you will see this animation clips is (read/write) and removes read only.

4) in animation properties tab scroll down and find "Animator.Root T"

5) click on open drop down and click on Root T.z and remove this "z" property as shown in screenshot. alt text

  • if still not you get inplace you try removing "x" property.


1.png (15.4 kB)
2.png (54.7 kB)
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
2

Answer by Hamesh81 · Mar 22, 2017 at 03:45 AM

If checking the bake options in the individual animation import settings does not do it, one way to disable root motion for an entire character is to uncheck "Apply Root Motion".

alt text


mecanimanimatorcomponent.png (13.8 kB)
Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image YasinJavaid_ · Jan 09, 2019 at 06:14 AM 0
Share

in my case disabling apply root motion.

disabling animation position xz properties all were not working.

avatar image
0

Answer by Benson97 · Feb 03, 2021 at 06:21 AM

Followed the methods mentioned here works for me but not enough, I was changing a turn 90 animation from root to inplace and by deleting the root Q it disables the character do the turning animation, but character will still change his direction at the end of the animation, in this situation you need to delete the motion Q as well. This way character will not change direction during the turning animation and at the end of animation. Hope this helps.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

142 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

MecAnim RootMotion Placement 0 Answers

Problem in Root Motion Animation . 0 Answers

Mecanim: Bake Only Z Root Motion Into Pose 0 Answers

Animations blending in weird way (maybe something to do with root motion?) 0 Answers

why Do my animations behave differently ? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges