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Question by
TheKrane · Dec 01, 2017 at 05:05 PM ·
animationmecanimroot motion
Mecanim: Bake Only Z Root Motion Into Pose
Hey there,
Long story short: I want to make my characters run animation stay in-place. Now I could just disable root motion in the animator, but the problem is that my characters hips actually rotate during the run cycle, so this leads to weird results.
My next idea was to just bake the root motion into pose in the animation inspector. The problem with this is that my characters hips also move sideways, therefore I need motion along the X axis.
Is there a way, either through settings or scripting, to only get rid of the characters root motion on the Z axis?
Thanks in advance,
Chris
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