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Question by gourangas · Nov 24, 2014 at 05:55 PM · raycastnot workinglayer

Raycast layer problem

so in the following code my raycast will not hit anything....however if I remove that '8'which is the layer number it will work perfectly....only it will collide with every object on screen:`

if(Physics2D.Raycast(touchpos,Vector3.forward,10000,8))
character.transform.Translate(Vector2.right*speed*Time.deltaTime);`

so if someone could tell me whats wrong with my layers, or maybe my code thx in advance

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avatar image MrSoad · Nov 24, 2014 at 05:59 PM 0
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I tend to set the layer mask up as a public var, which will create a drop down list in the inspector for this script. Select what I want in the mask here, then use that var in my raycast.

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Answer by Kiwasi · Nov 24, 2014 at 05:57 PM

Layer masks are not quite so simple as putting in the layer number. I would suggest using the LayerMask class and adjusting via the inspector.

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