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Question by MrSteve1 · Mar 22, 2013 at 12:17 PM · raycastarraylayerignorefor

Change multiple object layers

Hey Gang, I am trying to change some of my object layers to ignoreRaycast when the weapon menu is active and this is the code I am using

 Turrets = GameObject.FindObjectsWithTag("PlayerObject");
         
     for (var OtherTurrets : GameObject in Turrets)
         {
             if(weaponMenuActive)
             {
                 Turrets.layer = 2;
             }else
             {
                 Turrets.layer = 0;
             }
         }

This is where it gets weird. It works if I happen to click on the object lowest in the scene tree that instantiates the weapon menu, so all of my turrets change to IgnoreRaycast but if I choose any other it doesn't work.

They all have the same script, they're all tagged and the all store in the Array Turrets..

What is going on?

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