- Home /
Pose for humanoid setting
Hi, I'm Lindy.
I would like to ask how to create a pose when creating a 3D character. (T pose or A pose)
The Unity official manual tells the character to make a T-pose to use the humanoid system.
However, the unity official tutorial video below shows how a pose will automatically change to a T pose by applying the 'Biped pose' and 'Enforce T-pose' options in the humanoid pose setting for characters created in A pose.
https://www.youtube.com/watch?time_continue=411&v=pbaOGZzth6g
We want to check. Is it possible to use a humanoid system even if we develop the game with the A pose instead of the T pose and then automatically change to the T pose through the 'Biped pose' and 'Enforce T-pose' options? And when we develop in this way, we ask you to make sure there are no issues in the long run.
We also need confirmation. When creating a character in 3D MAX, whether it should be produced in T pose or A pose.
We think the answer to this question will have a significant impact on our development. So, we are looking forward to a quick and accurate answer from Unity.
We will ask for confirmation and we will be waiting for your answer.
Thank you.
Your answer
![](https://koobas.hobune.stream/wayback/20220612182617im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
3ds max rigging problem 0 Answers
Humanoid animation arms rotation error? 1 Answer
Unity is not good configuring Maximo animations to humanoid? 2 Answers
Why does grouping change the shader reaction? 0 Answers
Only bones animate - not the model 1 Answer