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Question by AgOkami · Apr 26, 2013 at 01:47 PM · animationbones3ds max

Only bones animate - not the model

Hello!

I've made a character with an animation in 3ds Max using bones. But when I import it to Unity (version 3.5), only the bones animate - not the model. Also in the inspector, I can't see the animation.

I have followed the documentation and also a few tutorials, but they all get me to the same result.

Anyone got any idea what I'm missing? (Poke me if I've given too little info.)

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Answer by AgOkami · May 01, 2013 at 08:57 AM

Turned out I hadn't checked deformations when exporting from Max. Well, then you know how it looks like when you don't do that =)

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