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Question by fmoeglich · Aug 10, 2016 at 03:21 PM · animationmecanimhumanoidpose

Humanoid animation arms rotation error?

Hi, today I wanted export my shotgun animation, but I noticed that after making it as humanoid, my left hand rotation is wrong. In preview model everything is fine, but in animation preview left hand is too high. What can be cause of this? Everything in humanoid avatar editor seems to be right. (in generic animation looks right)

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Answer by fmoeglich · Aug 12, 2016 at 11:57 AM

In import message I have something like this: "Inbetween bone default rotation found in this file is different from the one found in the source avatar... rotation error 16..." I changed spine chest bone in avatar to nearer one and I've got message with rotation error 6 deg (nothing changed in animation)

In retargeting I read that I can enable avatar DOF. After enabling avatar translation DOF and retargeting nothing changed in animation but message is: "Retageting quality is good, No significant differences with original animation found"

Still don't know what to do and this is very important :/

EDIT!!!!!!:

Problem is stil but... I imported same model in unity 5.3.5 and animation looks totally fine, unity 5.4.0 seems to have bug with this. (I tried export model as package from 5.3.5 to 5.4.0 but after importing to 5.4.0 animation error exists anyway)

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