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Onpostrender

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All Questions

  • Unanswered Questions
avatar image

emircuneyta asked

How to scale lines lenght drawn with OnPostRender and GL

Jan 20, '21 in Help Room

0 Replies

0 Votes

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NatCracken edited

OnpostRender is not called

Sep 29, '20 camera·rendering·debugging·onpostrender

4 Replies

4 Votes

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FlorentAlbyon answered

Texture2D saves as PNG correctly but doesn't display properly in RawImage

Jul 29, '20 texture2d·image·rendertexture·screenshot·onpostrender

1 Reply

0 Votes

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JonnyHilly commented

How to render OnPostRender with other custom post process render filters.

Sep 12, '19 rendering·shaders·postprocess·onpostrender

0 Replies

0 Votes

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WarmedxMints answered

Does WaitForEndOfFrame include the post-processing image-effects passes?

Apr 1, '19 coroutine·onpostrender

1 Reply

1 Votes

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andrewtj answered

Capture a Screenshot Through a Camera in the Lightweight Render Pipeline

Mar 11, '19 camera·rendering·screenshot·pipeline·onpostrender

1 Reply

0 Votes

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LoungeKatt commented

Hide a light for a camera

Aug 1, '18 camera·light·hide·onpostrender

2 Replies

1 Votes

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ShabihDesperado asked

GL QUADS are being painted with the wrong color

May 31, '18 in Help Room

0 Replies

0 Votes

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chunk_split edited

Displaying a RenderTexture overlayed ontop of another Camera

Jan 28, '18 camera·rendertexture·image effects·onpostrender

0 Replies

2 Votes

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GiuseppeGela commented

Texture2D.EncodeToPng() saves gray PNG, all texture data missing

Sep 11, '17 texture2d·screenshot·native plugin·onpostrender

1 Reply

1 Votes

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sbsmith asked

Best way to access RenderTexture immediately after camera render

Jul 27, '17 camera·rendering·rendertexture·image effects·onpostrender

0 Replies

0 Votes

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Carl-Gran commented

render to framebuffer twice - how?

May 3, '17 camera·renderwithshader·onpostrender

0 Replies

0 Votes

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Spykill edited

Canvas Rendering Execution Order Question

Jul 31, '16 camera·rendering·canvas·execution order·onpostrender

0 Replies

0 Votes

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raja-bala commented

Writing to RWTexture3D using a pixel shader without using Graphics.Blit

Feb 12, '15 rendering·rendertexture·shaderlab·onpostrender

0 Replies

0 Votes

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raja-bala answered

Prevent Unity from reordering DrawMeshNow calls

Jan 14, '15 rendering·shaderlab·drawmesh·render order·onpostrender

1 Reply

0 Votes

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Z4urce commented

Camera OnPostRenderer on iPhone/iPad sometimes paints all the GL.Lines Black.

Oct 1, '14 gl·onpostrender

1 Reply

2 Votes

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Bunny83 commented

Use Gl.Lines to connect Vector3 points in world space

Jul 16, '14 world·lines·gl·onpostrender

1 Reply

1 Votes

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MassMarket published

Unwanted dark edge around RenderTexture

Apr 1, '14 rendertexture·readpixels·onpostrender

0 Replies

0 Votes

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Jonathan Marin edited

Drawing semi-transparent objects with GL.Begin(GL.QUADS)

Oct 4, '13 material·gl·renderqueue·onpostrender·setpass

3 Replies

1 Votes

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TommiH commented

What's the good usage of RenderWithShader?

Oct 19, '12 shader-replacement·renderwithshader·onpostrender

2 Replies

1 Votes

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Fattie edited

Coordinate woe OnPostRender/OnGUI, immediate draw?

Oct 1, '12 gui·opengl·onpostrender

0 Replies

0 Votes

Related Topics

rendering camera rendertexture gl screenshot texture2d shaders shaderlab image effects renderwithshader setpass aim lines material world native plugin renderqueue render order opengl quads gui materials light drawmesh debugging


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