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Question by metaleap · Aug 13, 2013 at 10:14 PM · coroutineonpostrender

Does WaitForEndOfFrame include the post-processing image-effects passes?

Official docs only say:

Waits until the end of the frame after all cameras and GUI is rendered, just before displaying the frame on screen

If the sentence is meant to be exhaustively 100% accurate, and they actually do mean the final (after all intermediate render-to-texture passes etc.) render surface with "screen", OK. But can someone confirm this? I mean, documentation writers sometimes aren't aware of in-depth fringe stuff like this, right?

Reason I'm wondering: MonoBehaviors can have both OnPostRender() and OnRenderImage() event functions. I can't figure out whether WaitForEndOfFrame corresponds to the former or the latter. Anyone in the know on this one?

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avatar image Jamora · Aug 14, 2013 at 09:44 AM 0
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Have you tried having a debug message in each to see which order they're output?

avatar image Fattie · Apr 01, 2019 at 12:46 PM 0
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It''s unfortunate that we'll probably never know the answer to this :/

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Answer by WarmedxMints · Apr 01, 2019 at 01:36 PM

It is after both OnPostRender and OnRenderImage. The manual has a flow chart of how unity orders things - Look at the bottom of this page

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