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Question by LW · Dec 19, 2017 at 08:44 PM · vrdebuggameviewdrawline

Debug.DrawLine Stops Functioning In Game View (Editor) When SteamVR plugin Is Imported

Has anyone else had this issue?

I can replicate in 2017 (newest patch) with 100%.

  • Create a New Project

  • Add 2 objects and a script to draw a Debug.DrawLine() between them

  • Play (see the line in the game view)

  • Import SteamVR

  • Play (no line in game view; still in scene view)

Does it turn off a gizmo or something? I have them all turned on in the game view of my project.

Thanks,

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avatar image JPhilipp · Dec 20, 2017 at 06:28 AM 0
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I had the same issues, and also ensured all gizmos were checked to no avail. I didn't make a connection to S$$anonymous$$mVR but now that you mention it, that could have been the case as we are using it too.

avatar image Eviston · Jul 26, 2020 at 01:23 PM 0
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bump. @LW did you figure that out?

avatar image LW · Jul 27, 2020 at 08:44 PM 0
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I'm sorry but work required we move on from this issue so I never got a chance to even see if Unity fixed it or not. Currently, OpenVR used in the new XR system (I've only tested with their github release) seems to behave fine.

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