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Question by heikog · Feb 17, 2016 at 09:40 PM · vrdebugsensor

gearvr s6 developer mode and sensors

Hi all,

im pretty new to GearVR in Unity so I was wandering if there was a solution to a workflow issue that i am having. The App I am Building is heavily depending on sensors (rotational head tracking of Course).

So I can run the App in the Headset wich is fine but bad for Debugging. I enabled GearVR developer mode - now im able to run the App outside of the Headset but since the GearVR sensors are not present, the App is completely useless.

Is there no way to either run in the Editor of unity or to deploy to the device outside of the Headset and mimic the Headtracking some way ?

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