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All Questions

  • Unanswered Questions
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darnnonamesleft asked

Asset Bundles with No Meshes, Textures or Materials,Asset Bundle Prefabs with Missing Meshes, Textures and Materials

Jun 6, '22 in Help Room

0 Replies

0 Votes

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KaDeYeeee asked

Is there a way to auto detect resources used by an addressable prefab?

May 17, '22 bundle

0 Replies

0 Votes

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seymapamuk asked

Addressables Update a Previous Build does nothing on build

Jan 25, '22 ios·build·update·bundle

0 Replies

0 Votes

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Lenvanthis012 edited

UnityARCore + Android App Bundle + Split Binary issue

Dec 5, '21 build·bundle·packaging

2 Replies

1 Votes

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Hotshot10101 asked

Plugin Bundle Doesn't work when built on M1 Mac

Nov 16, '21 plugin·macosx·bundle

0 Replies

0 Votes

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guberasify published

How to validate unity3D file with its manifest file ?

Aug 28, '21 manifest·bundle·validation

0 Replies

0 Votes

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HwangTaejunSkyPeople asked

Addressables.ClearDependencyCacheAsync Exception

Aug 11, '21 canvas·assetbundle·cache·bundle·address

0 Replies

0 Votes

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HwangTaejunSkyPeople commented

How can I cast as a game object? Addressable LoadResourceLocationsAsync locationsAsync

Aug 11, '21 assetbundle·bundle·address

1 Reply

1 Votes

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PigDa answered

Ios Bundle not include sound Source on linux

Aug 8, '21 ios·bundle

1 Reply

0 Votes

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YoyoMario asked

Having issues with remote ADDRESSABLES.

Jul 27, '21 in Help Room

0 Replies

0 Votes

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jayampthi answered

Is there a way to build an Asset Bundle without open Unity Editor?

Jul 14, '21 c#·bundle·external-application

1 Reply

0 Votes

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HwangTaejunSkyPeople asked

How to version control with an addressable Asset System

Jul 13, '21 assetbundle·bundle

0 Replies

0 Votes

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Jeff-Kesselman asked

WebGL Memory Error when loading asset bundle

Jun 29, '21 in Help Room

0 Replies

0 Votes

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naber78 edited

How to solve "The type or namespace name 'MenuItemAttribute' could not be found"?

Apr 11, '21 editor-scripting·assembly·editor scripting·bundle·bundles

1 Reply

0 Votes

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CodeBombQuinn answered

Addressables.LoadAssetAsync freezes unity editor 2019.4

Mar 4, '21 loadlevelasync·bundle·address·load asset

5 Replies

0 Votes

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tonOnWu answered

I can't find the Assets/Build AssetsBundle

Feb 21, '21 in Help Room

1 Reply

0 Votes

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monsieurgustav commented

Addressables: LocalLoadPath groups are not updated after "Update a previous build"

Jan 28, '21 bundle

0 Replies

1 Votes

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mamendozamiranda edited

Unity IAP not working with App Bundle build.

Nov 28, '20 in Help Room

1 Reply

0 Votes

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Sohaib_techverx answered

How to use PlayerSettings.bundleIdentifier in final build?

Nov 6, '20 unityeditor·bundle·playersettings·identifier

1 Reply

0 Votes

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tgrotte asked

Why was the method overload for Caching.IsVersionCached that accepts an integer instead of a Hash128 made obsolete if UnityWebRequest's GetAssetBundle method still takes an integer version number as input?

Oct 8, '20 cache·assetbundles·bundle·hash·caching

0 Replies

0 Votes

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Anwar-Safei commented

Build App Bundle (Google Play) doesn't give camera access to AR apps Closed

Sep 3, '20 in Help Room

1 Reply

0 Votes

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danishano answered

Hello when i change mono to IL2cpp then some error occured. How to fix these error please help

Jul 4, '20 error message·il2cpp·error build·bundle

1 Reply

0 Votes

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denmla1000 asked

Best practices for updating/adding content with Addressables bundles

Jun 29, '20 c#·bundle·updates·bundles

0 Replies

0 Votes

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russell-callaghan asked

BuildPipeline.BuildPlayer with AAB

Jun 4, '20 in Help Room

0 Replies

0 Votes

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Krellumdaed answered

Save AssetBundle to persistent data path

May 27, '20 in Help Room

1 Reply

0 Votes

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vishnujayaraj128 asked

Android Application crashing after splash screen - Recently changed bundle identifier , Is that reason?

Apr 16, '20 in Help Room

0 Replies

0 Votes

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mikeajibola asked

Trouble with bundle identifier id for Xcode - please help - project due soon deadline approaching.

Apr 15, '20 in Help Room

0 Replies

0 Votes

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NovaQueen published

Can't use an .asset file?

Apr 14, '20 in Help Room

0 Replies

0 Votes

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JZ_CGL published

Encapsulating scenes in Adressables to reduce loading times in Web GL

Apr 5, '20 in Help Room

0 Replies

0 Votes

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abacusucaba published

How does audio bundles and their hashes work? How can I know the contents have actually changed?

Mar 23, '20 audio·assetbundle·bundle

0 Replies

0 Votes

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