Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by JZ_CGL · Apr 05, 2020 at 02:16 PM · webgloptimizationbundleloadfromcacheordownload

Encapsulating scenes in Adressables to reduce loading times in Web GL

I'm currently working on a point and click adventure with ~10 different Unity scenes. It's running in WebGL due to availability demands by the client. In order to test the game, I've build Levels 1 - 4 yesterday, and it nearly took me 90 minutes to build and the result is 160MB. That's too much.

Player's will most likely not play the game in one sitting, since the game will accompany a university lecture. They will most likely play 1 level (= 1 scene) per week. My guess now is that I should build only the tutorial and main menu and put all the level specific assets into addressable ressources that will be loaded if needed, am I right? What is the best practice here?

Is it possible to bundle complete scenes as an addressable? If so, could you kindly hint me towards resources? It seems like addressables are quite new to the engine, so there are a lot of deprecated information popping up when intensively researching (google) the issue.

Update: I've created Addressable Bundles of the scenes and packed them on my webspace, www.mywebsite.com/WebGL/scene1.bundle - scene10.bundle. I'm a bit lost on how to define this remote loading path. I used this script:

 IEnumerator LoadNextScene()
 {
     string target = "https://www.mywebsite.com/WebGL/scene1.bundle";
 
     var asyncDependencies = Addressables.DownloadDependenciesAsync(target);
     while (!asyncDependencies.IsDone)
     {
         Debug.Log(asyncDependencies.PercentComplete);
         yield return new WaitForEndOfFrame();
     }
 
     var asyncScene = Addressables.LoadSceneAsync(target, LoadSceneMode.Additive);
     while (!asyncScene.IsDone)
     {
         Debug.Log(asyncScene.PercentComplete);
         yield return new WaitForEndOfFrame();
     }
 }

But this script is throwing an error that it the website is incorrect?

 UnityEngine.ResourceManagement.ResourceManager+CompletedOperation`1[System.Collections.Generic.IList`1[UnityEngine.ResourceManagement.ResourceProviders.IAssetBundleResource]], result='', status='Failed': Exception of type 'UnityEngine.AddressableAssets.InvalidKeyException' was thrown., Key=https://www.mywebsite.com/WebGL/scene1.bundle, Type=System.Object

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

207 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Unity WebGL Initial loading screen time 0 Answers

[Help] with WebGL optimization (low poly objects, HD4000 gpu) 0 Answers

CPU Overheat when building in WebGL 0 Answers

Game works better as Windows Application than in WebGL. Why? 0 Answers

WebGL Memory Error when loading asset bundle 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges