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Question by TickTakashi · May 18, 2019 at 02:37 AM · bugtextmeshpost-processing

Post Processing + TextMeshPro - Depth of Field - Unity Bug?

Post processing depth calculations incorrect for TMP (seemingly inherited from objects behind the text) causing parts of the text to be blurred

Hi.

The image sort of says it all - the Depth of Field effect on the TextMeshPro text seems to be using depth information from the objects directly behind the TMP object rather than the TMP objects position.

Any idea how to fix this?

unity-depth-pp-tmp-error.png (265.7 kB)
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Answer by sirleto · Jul 09, 2020 at 09:03 PM

i am having the exact same issue and couldnt find anything online about it.

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