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Question by Dois · Nov 14, 2018 at 02:51 AM · textmeshblurpromotionpost-processing

Text mesh Pro with Motion Blur (per object / static camera)

Hello,

Is there a way to have text mesh in-game that's affected by per object motion blur?

I know the motion blur in the post-processing stack v2 only works with the camera moving. I'm trying Amplify Motion's per object motion blur but it does not work with Text Mesh Pro and Text Mesh (it's working fine with my other meshes though). I'm not sure if it's because I need to tweak some special settings or if it has something to do with the framework that doesn't support this.

Has anyone achieved this or knows a simple solution to this?

Thank you.

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