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Atlasing bug with TextMesh?,
Unity 5.5, using default UI systems
In rare cases, my users have been reporting a TextMesh bug where certain text components appear as below. It looks like there is a problem with the atlasing of the text? It's very difficult to replicate this, I've maybe seen it two or three times personally. Any ideas?
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Answer by Propagant · Jan 15, 2018 at 06:06 AM
I had the same issue with text, not only with UI Text. The re-activation helped me somehow sometext.gameObject.SetActive(false); sometext.gameObject.SetActive(true);
or try to change the font. That might help. Good luck.
Thanks for the help, it's a bit hard to judge the re-activation considering the randomness of the bug. I'll just try reloading the text every now and then.
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