- Home /
Question by
jefequeso · Apr 27, 2016 at 03:20 PM ·
texturesfiltermode
Changing texture filter mode at runtime
I'm coding a game with a retro 3d aesthetic using point filtering on all the textures. However, I thought it might be nice to allow the player to choose to use bilinear filtering if they wish. Is there any way to change the filter mode of all textures at runtime? Or alternately, a way of doing bilinear filtering without actually changing the texture filter mode?
Comment
You can use the AssetBundle variants if you are using this option for your app.
Your answer
![](https://koobas.hobune.stream/wayback/20220612075724im_/https://answers.unity.com/themes/thub/images/avi.jpg)