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Question by
NathoSteveo · Jan 29 at 03:05 PM ·
texture3dtexturesfiltermode
Bilinear Filtering causing Ugly Gaps
Hi, I have 3D blocks that tile against each other, they all have seamless textures. Bilinear filtering is preferred but causes gaps between the blocks. When I use Point (no filter) the textures are really pixelated but the gaps go away. Any solutions? I'd like to Bilinear filter the textures and have no gaps.
screenshot-2022-01-30-015629.jpg
(469.7 kB)
screenshot-2022-01-30-015711.jpg
(393.1 kB)
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